Tony Hawk says Journey was ‘a bit rushed,’ nonetheless thinks critics did not give his board an opportunity
Even in any case this time, Tony Hawk’s stance is agency relating to the poorly acquired Shred and Journey video games. He thinks critics made up their thoughts earlier than giving the video games and related peripheral an trustworthy probability — even within the case of Journey, which he admits “was a bit rushed” because of time spent prototyping the board.
“I feel that Experience was a bit rushed for a variety of causes, principally as a result of in all probability for concerning the first half of the event course of it was simply determining the best way to make a board and the way to make it work — we have been in uncharted territory,” he advised Joystiq throughout an interview at GDC. “So the sport was a bit rushed, however I nonetheless really feel just like the critics by no means actually gave it an opportunity when it comes to studying the way to play. They obtained on it and went straight into professional mode, as a result of supposedly they’re professional players. They usually did not actually study the mechanics of how the board works, and so I felt like they already had their thoughts made up earlier than it got here out. It was a gimmick and it was a peripheral and whatnot, they usually by no means actually took the time to discover ways to play it.”
Its sequel, Tony Hawk Shred, was the sport he thought Experience ought to’ve been, Hawk stated. “I assumed Shred was the sport I needed Experience to be, as a result of I actually felt just like the board was greater than only a skateboard, and it could possibly be used as a snowboard. However by the point Shred got here out, the peripherals have been fading away, so it was dangerous timing in that respect, I assume. However I am pleased with the thought and I am glad we took an opportunity as a result of it was one thing daring to attempt to it was dangerous timing in the long run.”
However why make a board peripheral within the first place? Hawk stated it is due to the dominance of peripheral-based mostly gaming on the time — keep in mind Guitar Hero? — the introduction of the Skate collection, and since the Professional Skater collection had grow to be “diluted.”
“It was principally as a result of the collection had gotten actually diluted,” Hawk stated. “Skate was coming into play and that basically cut up the marketplace for us. So I assumed it was actually time to do one thing new and peripheral-based mostly video games have been very huge proper then and I felt like we might do one thing that’s extra revolutionary — that is what we got down to do. I actually do really feel just like the board we created was forward of its time. It learn your each movement.” And should you’re a type of people hoping for an additional peripheral-based mostly skateboarding recreation from the vert champ, do not maintain your breath.
Hawk has no exhausting emotions towards the Skate collection. EA would finally bail on the franchise after its third installment — although EA hasn’t publicly stated it would not return to Skate sooner or later — however Hawk lauded the collection for its distinctive management scheme. “I appreciated that somebody might come out with a brand new management scheme for a skaterboarding recreation. That was very distinctive and progressive. Truthfully, I used to be completely happy that skating had come as far as a style in video video games that you might have two important titles. Previous to that, some individuals had tried to do skating video games, however they have been simply copying us.” Thrasher: Skate and Destroy, anybody?
Hawk’s main focus now’s on Tony Hawk’s Professional Skater HD, one thing he hopes he’ll be capable of construct upon by way of DLC characters and ranges from different Tony Hawk’s Professional Skater video games.
Tags: ea, gdc-2012, microsoft, nintendo, peripheral, ps, ps3, skate, skate-2, skate-three, skateboarding, tony-hawk, tony-hawk-experience, tony-hawk-shred, tony-hawks-professional-skater-hd, wii, xbox