The Strolling Lifeless Season 2, Episode 5 evaluation: Exit wounds

This assessment covers the newest episode in an ongoing season, and should include spoilers.

The Walking Dead Season 2, Episode 5 review: Exit wounds

Gamers of Telltale’s The Strolling Lifeless have provided a singular, echoing criticism all through its first and second seasons: “My decisions do not matter.” Detractors declare that the story is about in concrete and solely the journey modifications – and even then simply barely. They decry the sport’s choice-making mechanics as shallow and containing a falsely marketed degree of influence on the narrative.

I’ve by no means had an issue with The Strolling Lifeless‘s subtlety. Whatever the variations amongst each individual’s expertise, the sport all the time informed a deep, uneasy story full of drama and motion in equal measure. The narrative rode waves of rigidity, crashing down on necessary dialogue selections and cresting as much as harried firefights and cut up-second amputations.

Within the remaining episode of Season 2, “No Going Again,” the detractors win. On this episode, your decisions matter within the deepest approach – altering how the story ends. Sadly, because of this the balanced narrative loses in a spectacular and shocking trend.

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The Strolling Lifeless Season 2, Episode 5: No Going Again (eight/26/2014)

No Going Again picks up immediately the place the earlier episode dropped off, on that explosive cliffhanger that leaves Clementine in the midst of a raucous gun battle on the sides of a snowy forest. She instantly faces selections that would endanger her life and the lives of these round her, together with the new child child crying within the snow. This introduction has all of it – fast considering, morality questions, extreme accidents, a shock and maybe the gurgliest demise scene ever.

If No Going Again begins with a bang, it shortly fizzles right into a whimper. The next gameplay focuses on conversations with the opposite characters, separately and in a gaggle, as if the sport is ticking off packing containers on its “Individuals With Whom Clementine Should Set up Emotional Connections” record. These moments of intimacy really feel sterile. Kenny reminds Clementine that he nonetheless mourns his lifeless household; Jane tells a joke about her wayward youth and lifeless sister; Clementine misses Lee, her lifeless father determine. These discussions are shoehorned into the story as a part of an emotional equation: if we create x quantity of sympathy, gamers will really feel y quantity of heartache afterward.

Telltale is aware of how to do that appropriately. The studio has confirmed its experience in dialogue and permitting relationships to naturally evolve all through a narrative, making the pressured emotions right here all of the extra apparent. We already know that Kenny hasn’t recovered from his household’s destiny; we all know Jane has sister points; we actually, actually miss Lee, too. Nonetheless, Clementine repeatedly enters conversations with the identical individuals about the identical issues till it feels as if the sport is screaming, “One thing dangerous goes to occur to those particular individuals quickly!” Rehashing these plot factors solely emphasizes their utility within the story, relatively than celebrating their inherent emotional impression. The moments are cheapened, as are the emotions they as soon as impressed.

It is foolish to aim to fabricate sympathy within the remaining episode of the season, and it is an sudden flub from Telltale, masters of the sluggish drama. I already know I join with Jane and I’ve recognized for almost two seasons that Kenny is an asshole. These are my relationships, and nothing in No Going Again modifications these emotions – it solely repeats them, time and again, till their conclusion is completely unsurprising.

No Going Again nonetheless does many issues nicely: That is probably the most cinematic of any Strolling Lifeless episode, largely attributed to its slower tempo. When it incites motion, it does so with a finesse that Telltale has honed over the seasons. Clementine is the one person who Kenny actually trusts, and so she’s enlisted to vary the bandages over his busted, bloody eye. The participant controls Clementine as she pours the alcohol onto a strip of gauze, as she rigorously lifts his previous bandages away, and as she dabs Kenny’s swollen pores and skin. These actions include sluggish, maintain-and-click on and dragging motions, quite than a harsher “click on Kenny’s face” choice. On this second, gamers are capable of strategy Kenny with jokes about how a lot the cleansing goes to harm, or they will attempt to downplay the ache, permitting a variety of character varieties and relationships to naturally – that is the important thing phrase – bloom. That is what Telltale is sweet at, and No Going Again accommodates a couple of of those glowing moments in what’s in any other case a glass of stale faucet water.

After which there’s the Lee query. In No Going Again, characters pointedly point out how a lot they miss Lee, or how nice he was and the way a lot they want he have been nonetheless round. Clementine, in fact, talks about how a lot she beloved him. At this level, gamers are psyched to face Lee once more; we need to see him return, whilst a zombie, whilst morbid as that might be.

With out spoiling something: Telltale tries to offer the closure we crave. In trying to throw us a curveball, nevertheless, it finally serves up an unsatisfying cliche.

After this disappointment, the ultimate moments of No Going Again are superbly executed, however they’re precisely what we all know the episode is constructing as much as the complete time. After the key conversations and mentally taking sides, all of it results in a showdown we see coming within the episode’s first three-quarters.

The Walking Dead Season 2, Episode 5 review: Exit wounds

The ultimate minutes of No Going Again have the hallmark Telltale allure: The scenes are quick and interesting, even when it is merely dialog, they usually convey a way of hopelessness, loneliness and shock at how far these individuals – and also you – will go to outlive. Your selections matter, the alternatives you must make are life-altering and also you management the chaos, whether or not with phrases or a gun. The ending is about Clementine – and perhaps that is why it feels so proper.

The majority of the emotional scenes in No Going Again, nevertheless, aren’t about Clementine. They’re about Jane’s guilt and Kenny’s anger and the opposite survivors’ woe tales, whereas Clementine is essentially sidestepped. Clementine is the star of The Strolling Lifeless Season 2, however the first a part of the sport focuses on different individuals – individuals we have discovered to not look after as a result of they will in all probability die quickly; individuals we already hate or take pleasure in or tolerate. However we love Clementine. She ought to have been Telltale’s focus all alongside.

Whatever the foresight offered by the early recreation, the ending is completed properly; it is clean and, this time, your decisions actually do change the story. No Going Again has quite a few totally different endings immediately influenced by a number of key selections made in its remaining minutes. I am happy with my ending, and I really feel greater than ever as if that is my ending to my story about my Clementine.

The ending, and subsequently the episode, might please many gamers. Nevertheless, from a storytelling standpoint, No Going Again falls flat. The narrative is clear and fewer real than the collection has demonstrated, and all of those dangerous selections are heightened by a disappointing Lee second. The ending supplies coronary heart-racing motion and cut up-second selections, and it is good, however it may well’t save the entire episode.

However perhaps that is the lesson right here: You possibly can’t save all the things.

The Walking Dead Season 2, Episode 5 review: Exit wounds
This assessment is predicated on a pre-launch Steam obtain of the PC model of The Strolling Lifeless: No Going Again, offered by Telltale. Pictures: Telltale.

Joystiq’s evaluate scores are based mostly on a scale of whether or not the sport in query is value your time — a 5-star being a definitive “sure,” and a one-star being a definitive “no.” Learn right here for extra info on our scores tips.

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This text was initially revealed on Joystiq.

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