The brand new 'Want for Velocity' appears like a film shot on movie

The new 'Need for Speed' looks like a movie shot on film

The brand new, merely titled Want for Velocity (out this week on PlayStation four and Xbox One) is as shut as you are going to get to an artwork-home, online game model of The Quick and the Livid. The collection has had gamers recreating cop chases from films since 1998’s Scorching Pursuit, however that is the primary time the sport truly feels filmic. It is not going to face toe-to-toe with Microsoft’s Forza collection or Sony’s ailing-fated, however beautiful Driveclub as a result of it does not need to — visually, they are not even competing towards one another. NfS does not run at 60FPS like Forza Motorsport; it does not function these meticulously detailed cockpits both. What’s extra, automotive fashions aren’t almost as detailed as Driveclub‘s. However no matter NfS lacks in “perfection,” it makes up for with killer arcade-like dealing with and a visible fashion guided by a transparent aesthetic: Make a racing recreation that appears like a film shot on movie.

I do know what you are considering: “This is identical franchise that unironically used outdated full-movement video to inform its story up by means of 2013?” Yep. And it nonetheless does, however this trip NfS simply owns the cheese throughout these corny story sequences. Each member of the road gang you belong to is a caricature (i.e., the playful, scorching blonde and the horribly keen and ignorant belief-fund child, to call a number of), however everyone seems to be in on the joke.

What’s on show right here goes a lot deeper than making use of a movie-grain filter maybe on the final minute and hiring low cost actors to ham it up. It is NfS‘ lighting design and cinematography which are the actual stars. I really like driving across the recreation’s Ventura Bay (a mish-mash of Los Angeles and the San Francisco Bay space) as a result of it seems like I am in Michael Mann’s Collateral or David Fincher’s Struggle Membership. Numerous that grime is achieved by the totally different type of streetlights that populate Ventura. Sodium vapor lights give off that trademark dingy-orange glow. Fluorescent lights lean towards a greenish blue and forged no shadows, whereas LEDs really feel chilly, white and sterile — like in actual life.

Developer Ghost Video games mixes and matches these throughout city to maintain every little thing visually refreshing — even going as far as to alternate types on the identical bridge. And it really works. I am extremely delicate to paint and what I really like most about NfS is that no two areas of city look or really feel the identical. The variability is a part of what makes driving round so damned enjoyable: It feels concurrently new and acquainted relying on the place you’re and what time of night time you are there.

The new 'Need for Speed' looks like a movie shot on film

Virtually each time my automotive got here to a cease, the view in entrance me appeared like a nonetheless from a film: There’s the tender halo of the road lights, with their synthetic rays marrying into the ever-current moisture within the air. Off within the distance, the bokeh of blue lights framing a suspension bridge’s curvature expands and contracts, getting progressively smaller whereas oncoming headlights mirror and refract off the completely rain-slicked night pavement. Palm timber sway gently within the breeze whereas noise-rock band HEALTH performs lazily over the radio.

It is a utterly artificial surroundings with an analog soul and it had me completely seduced. For the primary time in my historical past with the NfS franchise, I might forgotten (momentarily) concerning the gamepad in my palms. That’s till the guard rail got here crashing into my windshield.

Featured Tales

Sponsored Content material

Examine Your Devices

The new 'Need for Speed' looks like a movie shot on film

Immediately examine merchandise aspect by aspect and see which one is greatest for you!

Attempt it now →