‘Speaking Locations’ is the Google Glass of tour guides, we go palms-on (video)
SensoMotoric Devices is an organization that builds eye-monitoring goggles for analysis and educating tasks, and the DFKI is the German middle for synthetic intelligence. Collectively, the pair has cooked up ‘Speaking Locations,’ a Google Glass-esque idea that’s designed to assist individuals navigate unfamiliar places. Because of a mixture of slicing-edge hardware and software program, we have been taken on a tour of a mannequin village and have been stunned to see that the unit provided up loads of details about our environment. Eager about the way it’s carried out? Head on previous the break.
The hardware incorporates six infrared lights, designed to bounce invisible rays straight into your eyes. An infrared digital camera in every lens then picks up these alerts and makes use of them to coordinate the situation of your pupils, monitoring what you are taking a look at. If it senses that you’ve got fastened your gaze on a selected location for various seconds, a nostril-bridge mounted HD digital camera will take a 50 x 50 pixel snapshot and examine it to its picture database — very similar to Google Goggles. If it finds an identical reference, it’s going to deliver up contextual info that’s displayed on the Brother head-mounted show that accompanies the SMI glasses. In our demo, that meant pumping in photographs, opening occasions and an audio description of the boutiques on the primary road of the mannequin village. After the unit had completed calibrating, it was immediately in a position to select wherever we pointed our eyes. We have been a bit nervous, not solely in case we have been caught taking a look at an unsuspecting member of the general public — but in addition if we sneezed, sending the €20,000 hardware flying throughout the corridor.
We have been additionally handled to a strolling tour of the ground utilizing the SMI goggles, which have been capable of present on a laptop computer precisely the place we have been pointing our eyes. The corporate can also be (with out DFKI) creating a digital actuality setting that makes use of a pair of lively-shutter glasses and a head-monitoring digital camera to allow you to wander round cave-like buildings from the consolation of the lab. Whereas this gear is primarily used for analysis, there is a hope that a museum in Kaiserslauten will undertake “Speaking Locations” as a tour-information, and the corporate is mooting a business model, so long as it might deliver the prices down. If you would like to catch the motion, we strongly advocate you take a look at each of our movies.
Dana Wollman contributed to this report.