Punching digital sharks for factors with the Oculus Rift and Leap Movement
“This could possibly be a science lesson on the innards of sharks.”
Probability Ivey, recreation design lead for Chaotic Moon’s whimsical Oculus Rift demo SharkPunch, was solely half-joking when he made that remark to me as I exploded a megalodon with my fist in digital area. That is as a result of the minigame, which includes a visor-mounted Leap Movement controller to let customers punch sharks in 3D, truly has agency roots in an academic simulator the Austin, Texas-based mostly firm’s been creating for potential shoppers. Sure, that connection could also be onerous to swallow at first — in any case, how does a frenzied, and enjoyable, recreation of shark carnage help gamers with studying? The straightforward reply is that it does not, however not at all does that reduce SharkPunch’s instructional origins within the slightest.
Chaotic Moon’s correct Oculus Rift schooling demo begins by putting a consumer inside a digital classroom. On the entrance of this room is an interactive periodic desk that the “scholar,” appearing on directions from a close-by instructor, makes use of to tug parts collectively and create a molecule of H2O, also called water. As soon as that objective’s been achieved, the molecules start to multiply in a sequence filling the room and, ultimately, reworking into water; water which then floods the classroom. It is at this level the scholar finds him/herself immersed in an undersea surroundings populated by swimming fish. Probability informed us that it was this tempting digital setting that prompted a mess of customers to marvel aloud, “Can I punch these fish?” In case you’ve ever submerged your self within the Oculus Rift’s VR world, you’d perceive the impulse.
“This might be a science lesson on the innards of sharks.”
The undersea world of SharkPunch is not as fairly because it might be — which is to say, it isn’t searing your retinas with HD eye sweet. However that is no fault on Chaotic Moon’s half. It is as a result of the small staff of three needed to make do with Dev Package 1 of the Oculus Rift and never the extra refined HD or Crystal Cove iterations. It is a small wrinkle that is simply missed contemplating two factors: SharkPunch is not headed for business launch and its core shark-punching recreation mechanic is pure, addictive bliss.
That stated, there’s a slight studying curve for the sport’s gesture-based mostly controls. Because the Leap Movement controller’s mounted to the entrance of the Oculus Rift, customers have to carry their fists in a preventing stance larger up than feels pure so their motions may be precisely tracked. Additionally, it is value nothing that the whole rig is tethered to a system of ropes hanging from overhead, as most customers will inevitably wander concerning the room swinging on the growing parade of attacking sharks. The sport, nevertheless, is unforgiving. One missed shot at a shark and also you’re lifeless. Which makes the corporate’s present in-home excessive rating of 26 (one level per lifeless shark) one thing to envy.
Its core shark-punching recreation mechanic is pure, addictive bliss.
SharkPunch could also be nothing greater than an endearing calling card for Chaotic Moon’s charming model of tech innovation, however that is not stopping the corporate from trotting it round as a celebration recreation. So for those who occur to be down in Austin this week for SXSW and have the fitting RSVPs, there’s an opportunity your digital fist might join with a megalodon stomach.
Tags: ChaoticMoon, ChaoticMoonStudios, palms-on, hdpostcross, leap movement, LeapMotion, oculus rift, OculusRi, oculusrift, SharkPunch, SXSW, SXSW2014, video