Oculus' DRM might have unintentionally helped VR piracy

Oculus' DRM could have unintentionally helped VR piracy

‚ÄčOculus’ current software program replace that locked unique video games to its hardware has already been circumvented. On Friday, Oculus carried out modifications that — amongst different issues — added “platform integrity checks.” These checks disabled use of a well-liked software referred to as Revive that permit Rift-solely titles play on HTC’s Vive. Over the weekend, the group behind Revive has launched a brand new model that not solely avoids Oculus’ hardware verify, it bypasses the half that confirms possession of the software program altogether — elevating considerations it might be used for piracy.

Revive initially let house owners of an HTC Vive take pleasure in Oculus-solely titles by mimicking parts of the Rift’s inner performance in a Vive-pleasant format, however the recreation-possession checks remained. One among Revive’s builders informed Motherboard that the up to date Revive cuts out the possession checks utterly. It isn’t their intention to bypass the DRM utterly. The builders declare they only need a instruments that lets them use software program they personal on hardware they personal. If the Revive group finds a solution to supply their meant performance with out bypassing DRM, they may implement it.

In contrast to consoles such because the PS4 and Xbox One, VR techniques need to perform in kind of the identical approach. This makes the thought of an unique title contentious to some VR followers — who wants to purchase two headsets that principally do the identical factor. Particularly as Oculus founder Palmer Luckey has gone on document as saying so long as individuals purchase the sport, he does not care what hardware they run it on.

Oculus stated the replace final week wasn’t about squashing Revive particularly, so with the brand new model out we’ll see how true that was. Console producers have all the time needed to play cat and mouse with pirates, releasing updates to patch exploited vulnerabilities. Might this be the start of an identical state of affairs for VR?

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