Name of Obligation now takes three years to make, three studios hold it annual
Activision has introduced a brand new three-yr improvement cycle for upcoming Name of Obligation video games, beginning with this yr’s launch. This transfer, which can nonetheless see particular person Name of Obligation video games popping out yearly, cements Sledgehammer Video games as considered one of Activision’s main Name of Obligation builders alongside Infinity Ward and Treyarch, that are respectively liable for Name of Obligation: Ghosts and Name of Obligation: Black Ops 2. Every studio’s recreation will take three years to develop, staggered for launch on an annualized schedule.
“This can give our designers extra time to ascertain and innovate for every title. Concurrently, it’s going to give our content material creators extra concentrate on DLC and micro-DLC which, as you recognize, have develop into giant and excessive-margin alternatives and vital engagement drivers,” Activision Publishing CEO Eric Hirshberg stated throughout an annual earnings name right now. “Lastly, we’ll give our groups extra time to shine, serving to guarantee we ship the absolute best expertise to our followers – each time.”
Hirshberg went on to say that Activision “wanted a 3rd studio able to delivering the extent of excellence required for the West’s largest interactive leisure franchise” and that Sledgehammer Video games matches the invoice. “They demonstrated their talent on Name of Obligation: Trendy Warfare three and on their previous extremely-rated video games.”
This yr’s Name of Obligation recreation has but to be formally introduced. Sledgehammer’s final recreation, Name of Obligation: Trendy Warfare three, launched in late 2011 and was properly-acquired by critics.
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