In dialog with Epic Video games’ Mark Rein: Unreal Engine four help for Oculus Rift (and every little thing else), and ideas on subsequent-gen

In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

Epic Video games is not simply providing up its ubiquitous present-gen recreation creation device Unreal Engine three to Oculus Rift builders, but in addition its subsequent-gen software, Unreal Engine four. Epic Video games VP Mark Rein advised Engadget as a lot throughout an interview at this yr’s Recreation Builders Convention in San Francisco, repeatedly stating he is “tremendous bullish” on the Rift, all of the whereas rocking an Oculus pin on his exhibitor lanyard. “Oh, for positive,” he stated once we requested about UE4 help for the Rift. “We’re engaged on that now.” The Rift dev package was demoed at CES 2013 operating Unreal Engine three’s “Epic Citadel” demo, and Epic’s provided help to the Oculus people since early on, making the UE4 information not an enormous shock, however welcome nonetheless.

The subsequent-gen recreation engine was being proven off at GDC 2013 with a flashy new demo (seen under the break), in addition to a model of its “Elemental” demo operating on a PlayStation four dev package (shrouded behind a curtain, in fact). Rein was visibly enthusiastic about that as nicely, unable to include random vocal outbursts through the presentation. “It is a warfare on the market, and we promote bullets and bandaids,” he jokingly informed us in an interview the next day. The quote comes from coworker and Epic VP of enterprise improvement Jay Wilbur, and it is becoming — Epic solely makes a handful of video games, and the corporate’s actual cash comes from recreation engine licensees. In so many phrases, the extra platforms that Unreal Engine variants can go, the higher for Epic (in addition to for engine licensees, in fact). “It is a good place to be — we attempt to help every thing we will. We have now to put some timed bets on issues that we really feel are gonna be crucial to licensees, and in addition to us the place we’re taking video games. However as a result of the engine is moveable — it is written in C++ — a licensee can take and do no matter they need,” he stated.

Through the presentation the day earlier than, one other journalist requested if Unreal Engine four would work on Nintendo’s Wii U — a console that straddles the road between subsequent-gen and the present one when it comes to horsepower. “Hahahaha, no,” he responded, which despatched a wave of laughter by means of the room of journalists. However that is not technically true, he admitted the subsequent day, strolling again his gaffe. “You heard the silly gaffe yesterday concerning the Wii U,” he stated. “If somebody needs to take Unreal Engine four and ship a recreation on Wii U, they will! In the event that they wanna ship an Unreal Engine four recreation on Xbox 360, they might make it occur.” Whereas that recreation won’t look as fairly as it will on a “true” subsequent-gen console, the brand new engine is scalable to quite a lot of platforms, together with cellular.

Regardless of UE4’s subsequent-gen bent, the engine is constructed from the bottom up with portability in thoughts. As an example, the UE3 demo operating in Firefox was described as just the start — Epic plans to get UE4 operating in browsers within the not-too-distant future.

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In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

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