How Mirror’s Edge gave legs (and extra) to Battlefield three
The dextrous legs of Mirror’s Edge heroine Religion helped to form the motion of characters in Battlefield three, EA DICE basic supervisor Karl Magnus Troedsson stated in a speech right now throughout GDC Europe. No, you do not spend an excessive amount of time parkouring across the conflict torn arenas of Battlefield three, however numerous animations – Religion vaulting over obstacles, for example – immediately formed the best way BF3‘s troopers interacted with their setting.
“Not simply the legs, however the precise motion,” Troedsson advised us in a followup. “So in BF3, whenever you leap over one thing, you’ll be able to see the vaulting, and so forth. So the entire animation setup has truly modified fairly a bit.” Past simply the animation, he stated, it modified how first-individual perspective was designed in Battlefield video games. “Earlier than in our video games – earlier than Mirror’s Edge and earlier than BF3 – the digital camera was truly simply one thing that was floating. Now it truly sits on the animation rig that we’ve, which is an enormous distinction.”
Once we pressed for extra information on Mirror’s Edge inside DICE and the potential for a sequel, Troedsson was predictably coy. “How many individuals need it? We’ll see. You must wait and see,” he stated. “As I discussed, we need to do different issues in Battlefield, so in fact making a sequel to a recreation like that could possibly be an choice shifting ahead.” And hey, it if it helps DICE’s “core franchise,” it might be worthwhile even with out the extent of monetary help Battlefield sees from followers. No less than that is what we’re hoping.
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This text was initially revealed on Joystiq.