Former 'Lifeless Island 2' developer can't pay its payments
The state of affairs with Lifeless Island 2 and developer Yager took one other flip at the moment as the corporate introduced it is submitting for insolvency. Yager Productions, the staff shaped to work on the zombie sequel, cannot pay the cash it owes to debtors. “In the intervening time, there are totally different choices to be assessed whereas wages for workers have been secured for the upcoming months,” an organization assertion reads. The submitting is a direct results of being faraway from Lifeless Island 2‘s improvement, managing director Timo Ullmann writes. Insolvency helps shield the corporate’s employees and can permit “time to type out the most effective choices for reogranizing this entity,” he says. The remainder of Yager, together with the workforce engaged on the sci-fi, ship-to-ship fight recreation Dreadnought are within the clear nevertheless and are “unbiased and stay unaffected” by in the present day’s information.
This is not the primary time a European developer (or a gaming firm) has filed for insolvency, however the particulars right here make it a bit extra fascinating. Yager shaped a separate firm to work on Lifeless Island 2, and you can infer that it did so as a result of it had an concept the deal may go south from the outset. The studio correct’s been round for awhile however solely actually has one hit to its identify, Spec Ops: The Line.
Writer Deep Silver, then again, picked up a ton of properties from the THQ chapter sale however except for developer Volition’s Grand-Theft-Auto-with out-the-boring-bullshit Saint’s Row collection and apocalyptic shooter franchise Metro, hasn’t had a ton of essential success. The corporate additionally went via some strife with Homefront: The Revolution when developer Crytek was confronted critical monetary troubles. That ended with Deep Silver shopping for not solely the Homefront property, but in addition the workforce at Crytek London (the studio engaged on The Revolution) and making it an inner studio.
The street to AAA recreation releases is paved with good intentions, I assume.
MORE COVERAGE: Eurogamer
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