All your feline fantasies come true in ‘Catlateral Injury’

All of your feline fantasies come true in 'Catlateral Damage'

Life can be a lot simpler as a cat. Few people acknowledge the potential for feline bliss higher than Chris Chung, the creator of Catlateral Injury, a primary-individual cat simulator. As a kitty locked up in a home filled with annoying human issues, your objective is to knock down as many objects as attainable, together with books, lamps, groceries, toys and crops. After exploding in reputation in early 2014 and elevating $sixty two,000 on Kickstarter, Catlateral Injury is out at present on Steam for a launch worth of $9.

“I am extraordinarily stunned by the constructive reception it has been getting, particularly contemplating that that is my first recreation and that it is type of a bizarre idea,” Chung says. “The most important shock may need been our Kickstarter and the way many individuals needed to place their cat within the recreation. We needed to improve the variety of tiers as a result of excessive demand, which was superior.”

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Catlateral Injury

Chung created Catlateral Injury in August 2013 in the course of the 7DFPS recreation jam, a weeklong program designed to reinvigorate the primary-individual shooter style. Chung wasn’t about to make a army-fashion shooter — he needed to play with perspective in his entry, and he discovered inspiration in his childhood cat, Nippy. Plus, he says, “I had a suspicion that the web may love cats as a lot as I do.”

By July 2014, Chung had raised $20,000 greater than he’d requested for on Kickstarter and Catlateral Injury was permitted on Steam Greenlight. He was additionally the primary developer to hitch a brand new “indie incubator” program run by Slam Bolt Scrappers studio Hearth Hose Video games. Within the indie accelerator system, Chung acquired advertising, improvement, and monetary help from Hearth Hose — he was capable of depart his job in QA and give attention to Catlateral improvement full-time. Chung says that working with Hearth Hose has been “superb.”

“I actually do not assume this recreation would have been profitable with out the help I’ve acquired from Hearth Hose,” he says in an e mail. “They did an incredible job serving to with the Kickstarter, and when it got here to improvement and advertising I do know that they actually multiplied my efforts. In fact we have had disagreements occasionally however I all the time had last say, so it was by no means an enormous deal. Plus, we play plenty of Smash Bros. on the workplace, which is purrfect for me.”

Chung’s success story reads just like the checklists of many indie builders in the present day: a recreation jam, Kickstarter, Steam Greenlight (or Early Entry) and loads of assist from the group. And, in fact, cats.

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